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Design

UI/UX Design Fundamentals

Design and present a portfolio-ready app interface, from user research to a clickable prototype, in ten weeks.

  • 10 weeksEstimated time
  • 5Modules
  • 15Lessons
  • 3Projects
  • YesCertificate
  • FreePrice

No credit card. No sign-up required to preview. See the full syllabus

Who this course is for

Three people take this course. The work is the same; the reason is different.

01

Final-year students

Placement season is close and your resume still has no project on it.

Finish with three pieces of work you can demo in an interview.

02

Fresh graduates

You have the degree, but the job ads ask for proof of skill.

Build a portfolio before the next hiring round, not after it.

03

Career switchers

You are experienced elsewhere, new to this field, and starting from zero.

Learn the vocabulary and ship one published project that proves the switch.

Proof, not notes

What you will build

Every module ends in something finished. These are the pieces you leave with.

01

A researched problem statement from

three real interviews

Skills used Design

Portfolio project

02

A component library with states,

built from your own type and colour system

Skills used Design

Portfolio project

03

A clickable prototype tested

five people, written up as a case study

Skills used Design

Portfolio project

The brief

Your final project

A clickable prototype tested

five people, written up as a case study

  1. Write down, in one sentence, what the finished thing does and who it is for.
  2. Build it with the tools this course taught. A borrowed project cannot be explained in an interview.
  3. Run it from a clean start on another machine, and fix whatever breaks.
  4. Publish it, and put the link at the top of your resume's project section.

What changes

What you will be able to do

Not definitions to recite — tasks you can open a laptop and complete.

Roles this supports Junior UI designer · Design intern / UX intern · Front-end developer who can design

  • Run a short user interview and turn what you heard into a real design decision
  • Structure a screen with layout, spacing and hierarchy instead of guessing
  • Build a type scale and a colour system, and keep them consistent across screens
  • Design reusable components — buttons, inputs, cards — instead of one-off screens
  • Make a clickable prototype and test it with five real people
  • Present your work as a case study: problem, decision, result, and what you would change

The syllabus

Course curriculum

5 modules · 15 lessons. Open a module to see its outcome and lesson titles.

Open the free preview lesson
Module 1 Understanding the user Design starts with listening, not with a colour palette. 3 lessons 2 hr 15 min
  1. 01 Interviewing without leading the witness Free preview
  2. 02 Turning notes into a problem statement
  3. 03 Journeys and flows

Deliverable 3 practice tasks, one per lesson

Module 2 Layout, hierarchy and type The craft. Most "bad design" is spacing and hierarchy, not colour. 3 lessons 2 hr 15 min
  1. 04 Spacing and the 8-point grid
  2. 05 Hierarchy and visual weight
  3. 06 Type scale and colour system

Deliverable 3 practice tasks, one per lesson

Module 3 Components and prototypes Designing a system instead of screens, and making it clickable. 3 lessons 2 hr 15 min
Module 4 The portfolio case study The artefact that gets a fresher designer interviewed. Recruiters hire the reasoning, not the pixel. 3 lessons 2 hr 15 min
  1. 10 Writing the case study
  2. 11 Presenting it in an interview
  3. 12 Where a fresher designer starts

Deliverable 3 practice tasks, one per lesson

Module 5 Designing for a real client Briefs, hand-off and the system discipline that keeps a portfolio looking like one product. 3 lessons 2 hr 15 min
  1. 13 Designing to a brief, not a mood
  2. 14 Working with a developer
  3. 15 Keeping a design system honest

Deliverable 3 practice tasks, one per lesson

Lesson explanations, worked examples and practice tasks are in the learning player, not on this page — so you can read the syllabus without scrolling through the whole course.

How the course works

Every lesson follows the same four steps. No passive video playlists.

  1. 1

    Learn the concept

    A short explanation in plain English, with the one idea the lesson depends on.

  2. 2

    See a worked example

    The same task done end to end, with the reasoning behind each step.

  3. 3

    Complete the practice task

    You write it yourself. The task is the lesson; the reading is only the setup.

  4. 4

    Build and publish a project

    Each module ends in work you can open, explain and attach to an application.

Way2Fresher Academy

Courses written for the fresher hiring market — not translated from a bootcamp built for another country.

  • Plain English Every explanation is written to be read once, slowly, by someone new to the field.
  • Project-first A practice task in every lesson and a project at the end of every module.
  • No paywall The full syllabus, all lessons and the certificate are free. Nothing is held back for a paid tier.
3Portfolio projects
15Lessons

The work is the proof

A fresher interview cannot assess a certificate. It can assess a project you can open, explain and change on the spot — which is why every course here ends in one.

  • A finished project brief with an evaluation checklist
  • A shareable repository, dashboard or case study
  • A certificate that records the work, once every lesson is done

Frequently asked questions

The answers that decide whether this is the right six weeks.

Do I need to know how to draw?

No. Interface design is layout, hierarchy and reasoning. You need to be able to sketch a rough box on paper to think, not to illustrate.

Which tool should I use?

One vector design tool, learned properly, is all you need — the concepts here transfer to any of them. Switching tools every month is the most common way a beginner loses a year.

Is this course free?

The lessons, examples and practice tasks are free. The design tools with a free tier are enough for every project here.

How do I know if I am interview ready?

Take the free AltiGrad check. For design roles it weighs how well you explain decisions as heavily as the work itself, which is exactly where most freshers lose the interview.

Do I need coding experience?

No. This course is written for all levels learners and every lesson starts from the tool itself. If you can use a browser and a file, you can start lesson one today.

How long will it take?

About 10 weeks. The course holds 15 lessons, each built around one practice task, so the calendar depends on how many sessions you can keep each week.

Will I get a certificate?

Yes. Finish every lesson while signed in and a certificate with your name, the course, the date and the skills covered unlocks on this site. It is a record of work completed here, not an accredited qualification.

Start this course free.

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